First person: new media as story, performance, and game
Indexed incrossref
Abstract
Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on Sims than on Monopoly or even on Magic: the Gathering. Yet it is widely believed that the market for electronic literature -- predicted by some to be the future of the written word -- languishes. Even bestselling author Stephen King achieved disappointing results with his online publication of Riding the Bullet and The Plant. Isn't it possible, though, that many hugely successful computer games -- those that depend on or at least utilize storytelling conventions of narrative, character, and theme -- can be seen as examples of electronic literature? And isn't it likely that the…
Citation impact
732
total citations
- FWCI
- 104.29
- Percentile
- 100%
- References
- 0
Citations per year
Topics & keywords
Keywords
- Performative utterance
- Theme (computing)
- Narrative
- Presentation (obstetrics)
- Storytelling
- MAGIC (telescope)
- Character (mathematics)
- Media studies
UN Sustainable Development Goals
- Quality Education
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