Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless.
Abstract
After years of research and proselytizing, the proponents of digital game-based learning (DGBL) have been caught unaware. Like the person who is still yelling after the sudden cessation of loud music at a party, DGBL proponents have been shouting to be heard above the prejudice against games. But now, unexpectedly, we have everyone's attention. The combined weight of three factors has resulted in widespread public interest in games as learning tools.
Citation impact
1,181
total citations
- FWCI
- 34.11
- Percentile
- 100%
- References
- 7
Citations per year
Authors
1Topics & keywords
Topics
Keywords
- Mainstream
- Reading (process)
- Digital native
- Media studies
- Psychology
- Sociology
- Computer science
- Political science
UN Sustainable Development Goals
- Quality Education
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