articleUND Scholarly Commons (University of North Dakota)Jan 1, 2006Closed access

Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless.

University of North Dakota

Abstract

After years of research and proselytizing, the proponents of digital game-based learning (DGBL) have been caught unaware. Like the person who is still yelling after the sudden cessation of loud music at a party, DGBL proponents have been shouting to be heard above the prejudice against games. But now, unexpectedly, we have everyone's attention. The combined weight of three factors has resulted in widespread public interest in games as learning tools.

Citation impact

1,181
total citations
FWCI
34.11
Percentile
100%
References
7
Citations per year

Authors

1

Topics & keywords

Keywords
  • Mainstream
  • Reading (process)
  • Digital native
  • Media studies
  • Psychology
  • Sociology
  • Computer science
  • Political science
UN Sustainable Development Goals
  • Quality Education
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