bookJan 1, 2005Closed access

Spatial Augmented Reality: Merging Real and Virtual Worlds

Abstract

Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented reality approaches that exploit optical elements, video projectors, holograms, radio frequency tags, and tracking technology, as well as interactive rendering algorithms and calibration techniques in order to embed synthetic supplements into the real

Citation impact

711
total citations
FWCI
10.06
Percentile
100%
References
0
Citations per year

Authors

2

Topics & keywords

Keywords
  • Augmented reality
  • Exploit
  • Computer science
  • Rendering (computer graphics)
  • Virtual reality
  • Computer graphics (images)
  • Computer-mediated reality
  • Human–computer interaction
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