Persuasive games: the expressive power of videogames
Indexed incrossref
Abstract
Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and…
Citation impact
1,716
total citations
- FWCI
- 202.54
- Percentile
- 100%
- References
- 0
Citations per year
Topics & keywords
Keywords
- Power (physics)
- Expressive power
- Aesthetics
- Computer science
- Psychology
- Art
- Programming language
No related works found for this paper.