Avatars, People, and Virtual Worlds: Foundations for Research in Metaverses
University of Nebraska at Omaha
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Abstract
Metaverses are immersive three-dimensional virtual worlds in which people interact as avatars with each other and with software agents, using the metaphor of the real world but without its physical limitations. The ubiquitous availability of high speed Internet access has spurred enormous interest in virtual worlds like Second Life and World of Warcraft, both in terms of user gaming and as a new technological platform for global virtual collaboration. These environments have potential for richer, more engaging collaboration, but their capabilities have yet to be examined in depth. Of particular interest in this paper is the use of metaverses for virtual team collaboration. We develop a conceptual model for…
Citation impact
655
total citations
- FWCI
- 24.62
- Percentile
- 100%
- References
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Citations per year
Authors
5Topics & keywords
Topics
Keywords
- Metaverse
- Computer science
- Key (lock)
- Context (archaeology)
- Virtual world
- Human–computer interaction
- Metaphor
- World Wide Web
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