Gamification in Education: What, How, Why Bother?
Abstract
Today's schools face major problems around student motivation and engagement. Gamification, or the incorporation of game elements into non-game settings, provides an opportunity to help schools solve these difficult problems. However, if gamification is to be of use to schools, we must better understand what gamification is, how it functions, and why it might be useful. This article addresses all three questions – what, how, and why bother? – while exploring both the potential benefits and pitfalls of gamification.
Citation impact
1,199
total citations
- FWCI
- 42.58
- Percentile
- 100%
- References
- 12
Citations per year
Authors
2Topics & keywords
Topics
Keywords
- Face (sociological concept)
- Psychology
- Student engagement
- Pedagogy
- Engineering ethics
- Sociology
- Mathematics education
- Engineering
No related works found for this paper.