Mapping learning and game mechanics for serious games analysis
Coventry University · University of Genoa
Abstract
Abstract Although there is a consensus on the instructional potential of S erious G ames ( SG s), there is still a lack of methodologies and tools not only for design but also to support analysis and assessment. Filling this gap is one of the main aims of the G ames and L earning A lliance ( http://www.galanoe.eu ) E uropean N etwork of E xcellence on S erious G ames, which has a focus upon pedagogy‐driven SG s . This paper relies on the assumption that the fundamental aspect of SG design consists in the translation of learning goals/practices into mechanical element of gameplay, serving to an instructional purpose beside that of play and fun. This paper proposes the L earning M echanics– G ame M echanics (…
Citation impact
- FWCI
- 62.87
- Percentile
- 100%
- References
- 67
Authors
9- SASylvester ArnabCorresponding
Coventry University
- TLTheodore Lim
- MBMaira B. Carvalho
University of Genoa
- FBFrancesco Bellotti
University of Genoa
- SDSara de Freitas
Coventry University
Topics & keywords
- Entertainment
- Computer science
- Game mechanics
- Game design
- Element (criminal law)
- Instructional design
- Set (abstract data type)
- Mathematics education
- Quality Education