articleBritish Journal of Educational TechnologyJan 5, 2014GREEN OA

Mapping learning and game mechanics for serious games analysis

Coventry University · University of Genoa

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Abstract

Abstract Although there is a consensus on the instructional potential of S erious G ames ( SG s), there is still a lack of methodologies and tools not only for design but also to support analysis and assessment. Filling this gap is one of the main aims of the G ames and L earning A lliance ( http://www.galanoe.eu ) E uropean N etwork of E xcellence on S erious G ames, which has a focus upon pedagogy‐driven SG s . This paper relies on the assumption that the fundamental aspect of SG design consists in the translation of learning goals/practices into mechanical element of gameplay, serving to an instructional purpose beside that of play and fun. This paper proposes the L earning M echanics– G ame M echanics (…

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819
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FWCI
62.87
Percentile
100%
References
67
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Authors

9

Topics & keywords

Keywords
  • Entertainment
  • Computer science
  • Game mechanics
  • Game design
  • Element (criminal law)
  • Instructional design
  • Set (abstract data type)
  • Mathematics education
UN Sustainable Development Goals
  • Quality Education
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