articleInteractive Learning EnvironmentsOct 9, 2014Closed access

Gamification and student motivation

University of Limerick

Indexed incrossref

Abstract

The literature suggests that gamified learning interventions may increase student engagement and enhance learning. We empirically investigate this by exploring the impact of intrinsic and extrinsic motivation on the participation and performance of over 100 undergraduate students in an online gamified learning intervention. The paper makes a number of contributions. First, by synthesizing the literature the central concepts required for a learning intervention to be considered gamified are mapped and the development of an online gamified learning intervention is described. Second, the effect of gamification on learning outcomes is examined using a pre- and post-intervention survey. We find that gamified…

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860
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FWCI
17.46
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100%
References
33
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Authors

2

Topics & keywords

Keywords
  • Psychology
  • Intervention (counseling)
  • Psychological intervention
  • Student engagement
  • Educational technology
  • Intrinsic motivation
  • Mathematics education
  • Goal theory
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