Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis
Indexed incrossref
Abstract
Substantial disagreement exists in the literature regarding which educational technology results in the highest cognitive gain for learners. In an attempt to resolve this dispute, we conducted a meta-analysis to decipher which teaching method, games and interactive simulations or traditional, truly dominates and under what circumstances. It was found that across people and situations, games and interactive simulations are more dominant for cognitive gain outcomes. However, consideration of specific moderator variables yielded a more complex picture. For example, males showed no preference while females showed a preference for the game and interactive simulation programs. Also, when students navigated through…
Citation impact
926
total citations
- FWCI
- 13.23
- Percentile
- 100%
- References
- 90
Citations per year
Authors
6Topics & keywords
Topics
Keywords
- Preference
- Moderation
- DECIPHER
- Computer science
- Cognition
- Teaching method
- Mathematics education
- Meta-analysis
UN Sustainable Development Goals
- Quality Education
No related works found for this paper.