articleJournal of Educational Computing ResearchApr 1, 2006GREEN OA

Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis

University of Central Florida

Indexed incrossref

Abstract

Substantial disagreement exists in the literature regarding which educational technology results in the highest cognitive gain for learners. In an attempt to resolve this dispute, we conducted a meta-analysis to decipher which teaching method, games and interactive simulations or traditional, truly dominates and under what circumstances. It was found that across people and situations, games and interactive simulations are more dominant for cognitive gain outcomes. However, consideration of specific moderator variables yielded a more complex picture. For example, males showed no preference while females showed a preference for the game and interactive simulation programs. Also, when students navigated through…

Citation impact

926
total citations
FWCI
13.23
Percentile
100%
References
90
Citations per year

Authors

6

Topics & keywords

Keywords
  • Preference
  • Moderation
  • DECIPHER
  • Computer science
  • Cognition
  • Teaching method
  • Mathematics education
  • Meta-analysis
UN Sustainable Development Goals
  • Quality Education
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