Abstract
Abstract We present an example‐based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restricted set of rules. This assumption limits the behavioral complexity of the simulated agents. By learning from real‐world examples, our autonomous agents display complex natural behaviors that are often missing in crowd simulations. Examples are created from tracked video segments of real pedestrian crowds. During a simulation, autonomous agents search for examples that closely match the situation that they are facing. Trajectories taken by real people in similar situations, are copied to the simulated agents, resulting in…
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1,135
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- FWCI
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Authors
3Topics & keywords
Topics
Keywords
- Crowds
- Crowd simulation
- Computer science
- Pedestrian
- Crowd psychology
- Set (abstract data type)
- Natural (archaeology)
- Human–computer interaction
UN Sustainable Development Goals
- Sustainable cities and communities
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