articleJan 1, 2006Closed access
SKETCH
Indexed incrossref
Abstract
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level correction and revision. In contrast, most 3D computer modeling systems are good at generating arbitrary views of precise 3D models and support high-level editing and revision. The SKETCH application described in this paper attempts to combine the advantages of each in order to create an environment for rapidly conceptualizing and editing approximate 3D scenes. To achieve this, SKETCH uses simple non-photorealistic rendering and a purely gestural interface based on simplified line drawings of primitives that allows all operations to…
Citation impact
653
total citations
- FWCI
- 80.77
- Percentile
- 100%
- References
- 28
Citations per year
Authors
3Topics & keywords
Topics
Keywords
- Sketch
- Computer science
- Rendering (computer graphics)
- Pencil (optics)
- Computer graphics (images)
- Interface (matter)
- Human–computer interaction
- Artificial intelligence
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