articleJan 1, 2006Closed access

SKETCH

Brown University

Indexed incrossref

Abstract

Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level correction and revision. In contrast, most 3D computer modeling systems are good at generating arbitrary views of precise 3D models and support high-level editing and revision. The SKETCH application described in this paper attempts to combine the advantages of each in order to create an environment for rapidly conceptualizing and editing approximate 3D scenes. To achieve this, SKETCH uses simple non-photorealistic rendering and a purely gestural interface based on simplified line drawings of primitives that allows all operations to…

Citation impact

653
total citations
FWCI
80.77
Percentile
100%
References
28
Citations per year

Authors

3

Topics & keywords

Keywords
  • Sketch
  • Computer science
  • Rendering (computer graphics)
  • Pencil (optics)
  • Computer graphics (images)
  • Interface (matter)
  • Human–computer interaction
  • Artificial intelligence
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