What Video Games Have to Teach Us about Learning and Literacy
JPJames Paul Gee
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Abstract
Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves. If a game cannot be learned and even mastered at a certain level, it won’t get played by enough people, and the company that makes it will go broke. Good learning in games is a capitalist-driven Darwinian process of selection of the fittest. Of course, game designers could have solved their learning problems by making games shorter and easier, by dumbing them down, so to speak. But most gamers don’t want short and easy games. Thus, designers face and largely solve an intriguing educational…
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6,695
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- FWCI
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- References
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Authors
1- JPJames Paul GeeCorresponding
Topics & keywords
Topics
Keywords
- Literacy
- Mathematics education
- Pedagogy
- Psychology
- Multimedia
- Sociology
- Computer science
UN Sustainable Development Goals
- Quality Education
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