Problematic Video Game Use: Estimated Prevalence and Associations with Mental and Physical Health
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Abstract
A nationwide survey was conducted to investigate the prevalence of video game addiction and problematic video game use and their association with physical and mental health. An initial sample comprising 2,500 individuals was randomly selected from the Norwegian National Registry. A total of 816 (34.0 percent) individuals completed and returned the questionnaire. The majority (56.3 percent) of respondents used video games on a regular basis. The prevalence of video game addiction was estimated to be 0.6 percent, with problematic use of video games reported by 4.1 percent of the sample. Gender (male) and age group (young) were strong predictors for problematic use of video games. A higher proportion of high…
Citation impact
612
total citations
- FWCI
- 66.13
- Percentile
- 100%
- References
- 20
Citations per year
Authors
7Topics & keywords
Topics
Keywords
- Video game
- Norwegian
- Mental health
- Depression (economics)
- Psychology
- Sample (material)
- Addiction
- Clinical psychology
UN Sustainable Development Goals
- Good health and well-being
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