articleACM Transactions on GraphicsJul 1, 2005Closed access

SCAPE

Stanford University · University of California, Santa Cruz

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Abstract

We introduce the SCAPE method (Shape Completion and Animation for PEople)---a data-driven method for building a human shape model that spans variation in both subject shape and pose. The method is based on a representation that incorporates both articulated and non-rigid deformations. We learn a pose deformation model that derives the non-rigid surface deformation as a function of the pose of the articulated skeleton. We also learn a separate model of variation based on body shape. Our two models can be combined to produce 3D surface models with realistic muscle deformation for different people in different poses, when neither appear in the training set. We show how the model can be used for shape completion…

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1,557
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FWCI
83.45
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100%
References
36
Citations per year

Authors

6

Topics & keywords

Keywords
  • Computer science
  • Animation
  • Skinning
  • Computer vision
  • Artificial intelligence
  • Surface (topology)
  • Computer animation
  • Representation (politics)
UN Sustainable Development Goals
  • Sustainable cities and communities
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