Abstract
We introduce the SCAPE method (Shape Completion and Animation for PEople)---a data-driven method for building a human shape model that spans variation in both subject shape and pose. The method is based on a representation that incorporates both articulated and non-rigid deformations. We learn a pose deformation model that derives the non-rigid surface deformation as a function of the pose of the articulated skeleton. We also learn a separate model of variation based on body shape. Our two models can be combined to produce 3D surface models with realistic muscle deformation for different people in different poses, when neither appear in the training set. We show how the model can be used for shape completion…
Citation impact
- FWCI
- 83.45
- Percentile
- 100%
- References
- 36
Authors
6- DADragomir AnguelovCorresponding
Stanford University
- PSPraveen Srinivasan
Stanford University
- DKDaphne Koller
Stanford University
- STSebastian Thrun
Stanford University
- JRJim Rodgers
Stanford University
Topics & keywords
- Computer science
- Animation
- Skinning
- Computer vision
- Artificial intelligence
- Surface (topology)
- Computer animation
- Representation (politics)
- Sustainable cities and communities