Affective Interactions Using Virtual Reality: The Link between Presence and Emotions
IRCCS Istituto Auxologico Italiano · Università Cattolica del Sacro Cuore · +4 more institutions
Abstract
Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, it is less clear how to manipulate the content of interactive media to induce specific emotional responses. In particular, this is true for the emerging medium virtual reality (VR), whose main feature is the ability to induce a feeling of "presence" in the computer-generated world experienced by the user. The main goal of this study was to analyze the possible use of VR as an affective medium. Within this general goal, the study also analyzed the relationship between presence and emotions. The results confirmed the efficacy of VR as affective medium: the interaction with "anxious" and "relaxing" virtual…
Citation impact
- FWCI
- 13.94
- Percentile
- 100%
- References
- 42
Authors
9- GRGiuseppe RivaCorresponding
IRCCS Istituto Auxologico Italiano, Università Cattolica del Sacro Cuore
- FMFabrizia Mantovani
Lourdes University, IRCCS Istituto Auxologico Italiano, Università Cattolica del Sacro Cuore, University of Milano-Bicocca
- CSClaret Samantha Capideville
Università Cattolica del Sacro Cuore, Lourdes University
- APAlessandra Preziosa
IRCCS Istituto Auxologico Italiano
- FMFrancesca Morganti
IRCCS Istituto Auxologico Italiano
Topics & keywords
- Feeling
- Virtual reality
- Psychology
- Relaxation (psychology)
- Anxiety
- Affective computing
- Sense of presence
- Human–computer interaction
- Reduced inequalities