Rendering synthetic objects into real scenes
University of California, Berkeley
Abstract
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynamic range image-based model of the scene, rather than synthetic light sources, to illuminate the new objects. To compute the illumination, the scene is considered as three components: the distant scene, the local scene, and the synthetic objects. The distant scene is assumed to be photometrically unaffected by the objects, obviating the need for reflectance model information. The local scene is endowed with estimated reflectance model information so that it can catch shadows and receive reflected light from the new objects. Renderings…
Citation impact
- FWCI
- 133.24
- Percentile
- 100%
- References
- 39
Authors
1Topics & keywords
- Rendering (computer graphics)
- Computer vision
- Computer science
- Global illumination
- Artificial intelligence
- Radiance
- Image-based lighting
- Computer graphics (images)
- Sustainable cities and communities