The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments
Stanford University · Portland State University
Abstract
Every day, millions of users interact in real-time via avatars in online environments, such as massively-multiplayer online role-playing games (MMORPGs). These online environments could potentially be unique research platforms for the social sciences and clinical therapy, but it is crucial to first establish that social behavior and norms in virtual environments are comparable to those in the physical world. In an observational study of Second Life, a virtual community, we collected data from avatars in order to explore whether social norms of gender, interpersonal distance (IPD), and eye gaze transfer into virtual environments even though the modality of movement is entirely different (i.e., via keyboard and…
Citation impact
- FWCI
- 55.09
- Percentile
- 100%
- References
- 39
Authors
5Topics & keywords
- Gaze
- Psychology
- Eye contact
- Interpersonal communication
- Modality (human–computer interaction)
- Nonverbal communication
- Eye tracking
- Virtual reality
- Gender equality