Systematic review of serious games for medical education and surgical skills training
Amsterdam UMC Location University of Amsterdam · Netherlands Organisation for Applied Scientific Research
Abstract
The application of digital games for training medical professionals is on the rise. So-called 'serious' games form training tools that provide a challenging simulated environment, ideal for future surgical training. Ultimately, serious games are directed at reducing medical error and subsequent healthcare costs. The aim was to review current serious games for training medical professionals and to evaluate the validity testing of such games.
PubMed, Embase, the Cochrane Database of Systematic Reviews, PsychInfo and CINAHL were searched using predefined inclusion criteria for available studies up to April 2012. The primary endpoint was validation according to current criteria.
Citation impact
- FWCI
- 40.71
- Percentile
- 100%
- References
- 54
Authors
3Topics & keywords
- Medicine
- CINAHL
- Medical education
- Curriculum
- Psychomotor learning
- Inclusion (mineral)
- Process (computing)
- Health care
- Quality Education