From game design elements to gamefulness
Universität Hamburg · University of the West of England · +2 more institutions
Abstract
Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as "gamification", this trend connects to a sizeable body of existing concepts and research in human-computer interaction and game studies, such as serious games, pervasive games, alternate reality games, or playful design. However, it is not clear how "gamification" relates to these, whether it denotes a novel phenomenon, and how to define it. Thus, in this paper we investigate "gamification" and the historical origins of the term in relation to precursors and similar concepts. It is suggested that "gamified" applications provide insight into novel, gameful phenomena…
Citation impact
- FWCI
- 468.72
- Percentile
- 100%
- References
- 71
Authors
4Topics & keywords
- Computer science
- Human–computer interaction
- Phenomenon
- Relation (database)
- Game mechanics
- Game design
- Video game
- Game Developer