articleComputers in Human BehaviorJul 6, 2012Closed access

A social gamification framework for a K-6 learning platform

Instituto Superior Politécnico Gaya · Instituto Politécnico Nacional · +1 more institution

Indexed incrossref

Abstract

No abstract available for this paper.

Citation impact

848
total citations
FWCI
37.76
Percentile
100%
References
24
Citations per year

Authors

3

Topics & keywords

Keywords
  • Popularity
  • Computer science
  • Game based learning
  • Video game
  • Social learning
  • Multimedia
  • Psychology
  • Knowledge management
UN Sustainable Development Goals
  • Quality Education
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