articleCyberPsychology & BehaviorDec 1, 2006Closed access

Motivations for Play in Online Games

Palo Alto University · Stanford University

PubMed
Indexed incrossrefpubmed

Abstract

An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors. In the current study, a factor analytic approach was used to create an empirical model of player motivations. The analysis revealed 10 motivation subcomponents that grouped into three overarching components (achievement, social, and immersion). Relationships between motivations and demographic variables (age, gender, and usage patterns) are also presented.

Citation impact

2,844
total citations
FWCI
126.75
Percentile
100%
References
5
Citations per year

Authors

1

Topics & keywords

Keywords
  • Psychology
  • Empirical research
  • Foundation (evidence)
  • Social media
  • Social psychology
  • Computer science
  • World Wide Web
  • Mathematics
UN Sustainable Development Goals
  • Gender equality
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