Motivations for Play in Online Games
Palo Alto University · Stanford University
Indexed incrossrefpubmed
Abstract
An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors. In the current study, a factor analytic approach was used to create an empirical model of player motivations. The analysis revealed 10 motivation subcomponents that grouped into three overarching components (achievement, social, and immersion). Relationships between motivations and demographic variables (age, gender, and usage patterns) are also presented.
Citation impact
2,844
total citations
- FWCI
- 126.75
- Percentile
- 100%
- References
- 5
Citations per year
Authors
1Topics & keywords
Topics
Keywords
- Psychology
- Empirical research
- Foundation (evidence)
- Social media
- Social psychology
- Computer science
- World Wide Web
- Mathematics
UN Sustainable Development Goals
- Gender equality
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