articleJun 1, 2014Closed access
Human Action Recognition by Representing 3D Skeletons as Points in a Lie Group
University of Maryland, College Park
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Abstract
Recently introduced cost-effective depth sensors coupled with the real-time skeleton estimation algorithm of Shotton et al. [16] have generated a renewed interest in skeleton-based human action recognition. Most of the existing skeleton-based approaches use either the joint locations or the joint angles to represent a human skeleton. In this paper, we propose a new skeletal representation that explicitly models the 3D geometric relationships between various body parts using rotations and translations in 3D space. Since 3D rigid body motions are members of the special Euclidean group SE(3), the proposed skeletal representation lies in the Lie group SE(3)×.. .×SE(3), which is a curved manifold. Using the…
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Authors
3Topics & keywords
Topics
Keywords
- Skeleton (computer programming)
- Euclidean group
- Lie group
- Artificial intelligence
- Group (periodic table)
- Computer science
- Representation (politics)
- Pyramid (geometry)
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