articleACM Transactions on GraphicsJan 1, 2009Closed access

Generalizing motion edits with Gaussian processes

University of California, Berkeley · The University of Texas at Austin · +1 more institution

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Abstract

One way that artists create compelling character animations is by manipulating details of a character's motion. This process is expensive and repetitive. We show that we can make such motion editing more efficient by generalizing the edits an animator makes on short sequences of motion to other sequences. Our method predicts frames for the motion using Gaussian process models of kinematics and dynamics. These estimates are combined with probabilistic inference. Our method can be used to propagate edits from examples to an entire sequence for an existing character, and it can also be used to map a motion from a control character to a very different target character. The technique shows good generalization. For…

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Topics & keywords

Keywords
  • Computer science
  • Character animation
  • Animation
  • Character (mathematics)
  • Motion capture
  • Motion (physics)
  • Computer graphics (images)
  • Artificial intelligence
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