articleOct 3, 2012Closed access
Defining gamification
Indexed incrossref
Abstract
During recent years "gamification" has gained significant attention among practitioners and game scholars. However, the current understanding of gamification has been solely based on the act of adding systemic game elements into services. In this paper, we propose a new definition for gamification, which emphases the experiential nature of games and gamification, instead of the systemic understanding. Furthermore, we tie this definition to theory from service marketing because majority of gamification implementations aim towards goals of marketing, which brings to the discussion the notion of how customer / user is always ultimately the creator of value. Since now, the main venue for academic discussion on…
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1,137
total citations
- FWCI
- 122.40
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- 100%
- References
- 29
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Authors
2Topics & keywords
Topics
Keywords
- Implementation
- Value (mathematics)
- Service (business)
- Computer science
- Knowledge management
- Experiential learning
- Marketing
- Psychology
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