articleACM Transactions on GraphicsAug 1, 2004Closed access

Style-based inverse kinematics

University of Washington · University of Toronto

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Abstract

This paper presents an inverse kinematics system based on a learned model of human poses. Given a set of constraints, our system can produce the most likely pose satisfying those constraints, in real-time. Training the model on different input data leads to different styles of IK. The model is represented as a probability distribution over the space of all possible poses. This means that our IK system can generate any pose, but prefers poses that are most similar to the space of poses in the training data. We represent the probability with a novel model called a Scaled Gaussian Process Latent Variable Model. The parameters of the model are all learned automatically; no manual tuning is required for the…

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Authors

4

Topics & keywords

Keywords
  • Computer science
  • Inverse kinematics
  • Character animation
  • Artificial intelligence
  • Motion capture
  • Kinematics
  • Context (archaeology)
  • Animation
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