Pathological Video-Game Use Among Youth Ages 8 to 18
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Abstract
Researchers have studied whether some youth are "addicted" to video games, but previous studies have been based on regional convenience samples. Using a national sample, this study gathered information about video-gaming habits and parental involvement in gaming, to determine the percentage of youth who meet clinical-style criteria for pathological gaming. A Harris poll surveyed a randomly selected sample of 1,178 American youth ages 8 to 18. About 8% of video-game players in this sample exhibited pathological patterns of play. Several indicators documented convergent and divergent validity of the results: Pathological gamers spent twice as much time playing as nonpathological gamers and received poorer grades…
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1,068
total citations
- FWCI
- 131.33
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- 100%
- References
- 27
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Authors
1Topics & keywords
Topics
Keywords
- Pathological
- Video game
- Psychology
- Construct (python library)
- Sample (material)
- Clinical psychology
- Developmental psychology
- Multimedia
UN Sustainable Development Goals
- No poverty
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