Digital Games, Design, and Learning
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Abstract
In this meta-analysis, we systematically reviewed research on digital games and learning for K-16 students. We synthesized comparisons of game versus nongame conditions (i.e., media comparisons) and comparisons of augmented games versus standard game designs (i.e., value-added comparisons). We used random-effects meta-regression models with robust variance estimates to summarize overall effects and explore potential moderator effects. Results from media comparisons indicated that digital games significantly enhanced student learning relative to nongame conditions ([Formula: see text] = 0.33, 95% confidence interval [0.19, 0.48], k = 57, n = 209). Results from value-added comparisons indicated significant…
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1,160
total citations
- FWCI
- 93.29
- Percentile
- 100%
- References
- 146
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Authors
3Topics & keywords
Topics
Keywords
- Moderation
- Affordance
- Variance (accounting)
- Confidence interval
- Value (mathematics)
- Digital learning
- Narrative
- Interval (graph theory)
UN Sustainable Development Goals
- Quality Education
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