articleReview of Educational ResearchApr 16, 2015BRONZE OA

Digital Games, Design, and Learning

Vanderbilt University

PubMed
Indexed incrossrefpubmed

Abstract

In this meta-analysis, we systematically reviewed research on digital games and learning for K-16 students. We synthesized comparisons of game versus nongame conditions (i.e., media comparisons) and comparisons of augmented games versus standard game designs (i.e., value-added comparisons). We used random-effects meta-regression models with robust variance estimates to summarize overall effects and explore potential moderator effects. Results from media comparisons indicated that digital games significantly enhanced student learning relative to nongame conditions ([Formula: see text] = 0.33, 95% confidence interval [0.19, 0.48], k = 57, n = 209). Results from value-added comparisons indicated significant…

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1,160
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FWCI
93.29
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100%
References
146
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Authors

3

Topics & keywords

Keywords
  • Moderation
  • Affordance
  • Variance (accounting)
  • Confidence interval
  • Value (mathematics)
  • Digital learning
  • Narrative
  • Interval (graph theory)
UN Sustainable Development Goals
  • Quality Education
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