articlePRESENCE Virtual and Augmented RealityJun 1, 2006Closed access

The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments

Stanford University

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Abstract

Online survey data were collected from 30,000 users of Massively Multi-User Online Role-Playing Games (MMORPGs) over a three year period to explore users' demographics, motivations, and derived experiences. Not only do MMORPGs appeal to a broad age range (M age = 26.57, range = 11–68), but the appeal is strong (on average 22 hours of usage per week) across users of all ages (r = −.04). An exploratory factor analysis revealed a five factor model of user motivations—Achievement, Relationship, Immersion, Escapism, and Manipulation—illustrating the multifaceted appeal of these online environments. Male players were significantly more likely to be driven by the Achievement and Manipulation factors, while female…

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Topics & keywords

Keywords
  • Demographics
  • Escapism
  • Appeal
  • Salient
  • Exploratory research
  • Psychology
  • Computer science
  • Social psychology
UN Sustainable Development Goals
  • Gender equality
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