articleComputers in entertainmentJul 1, 2005Closed access

GameFlow

The University of Queensland

Indexed incrossref

Abstract

Although player enjoyment is central to computer games, there is currently no accepted model of player enjoyment in games. There are many heuristics in the literature, based on elements such as the game interface, mechanics, gameplay, and narrative. However, there is a need to integrate these heuristics into a validated model that can be used to design, evaluate, and understand enjoyment in games. We have drawn together the various heuristics into a concise model of enjoyment in games that is structured by flow. Flow, a widely accepted model of enjoyment, includes eight elements that, we found, encompass the various heuristics from the literature. Our new model, GameFlow, consists of eight elements --…

Citation impact

2,060
total citations
FWCI
412.59
Percentile
100%
References
29
Citations per year

Authors

2

Topics & keywords

Keywords
  • Heuristics
  • Computer science
  • Strengths and weaknesses
  • Game mechanics
  • Set (abstract data type)
  • Narrative
  • Human–computer interaction
  • Identification (biology)
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