articleApr 22, 2006Closed access

Getting a grip on tangible interaction

University of Sussex · University of Southern Denmark

Indexed incrossref

Abstract

Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on 'tangible interaction', denoting systems that rely on embodied interaction, tangible manipulation, physical representation of data, and embeddedness in real space. This synthesis of prior 'tangible' definitions enables us to address a larger design space and to integrate approaches from different disciplines. We introduce a framework that focuses on the interweaving of the material/physical and the social, contributes to understanding the (social) user experience of tangible interaction, and provides concepts and perspectives for considering the social aspects of tangible interaction. This…

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1,048
total citations
FWCI
32.74
Percentile
100%
References
42
Citations per year

Authors

2

Topics & keywords

Keywords
  • Human–computer interaction
  • Computer science
  • Embodied cognition
  • Focus (optics)
  • Social relation
  • Embeddedness
  • Interaction design
  • Space (punctuation)
UN Sustainable Development Goals
  • Reduced inequalities
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