Developing a Theory of Gamified Learning
Dominion (United States) · Old Dominion University
Abstract
Background and Aim Gamification has been defined as the use of characteristics commonly associated with video games in non-game contexts. In this article, I reframe this definition in terms of the game attribute taxonomy presented by Bedwell and colleagues. This linking is done with the goal of aligning the research literatures of serious games and gamification. A psychological theory of gamified learning is developed and explored. Conclusion In the theory of gamified learning, gamification is defined as the use of game attributes, as defined by the Bedwell taxonomy, outside the context of a game with the purpose of affecting learning-related behaviors or attitudes. These behaviors/attitudes, in turn,…
Citation impact
- FWCI
- 19.21
- Percentile
- 100%
- References
- 43
Authors
1Topics & keywords
- Moderation
- Cognitive reframing
- Psychology
- Context (archaeology)
- Process (computing)
- Game design
- Game mechanics
- Experiential learning
- Quality Education