Why do people play on-line games? An extended TAM with social influences and flow experience
National Taiwan University of Science and Technology
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Abstract
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Citation impact
1,982
total citations
- FWCI
- 18.30
- Percentile
- 100%
- References
- 93
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Authors
2Topics & keywords
Topics
Keywords
- Technology acceptance model
- Entertainment
- Perception
- Line (geometry)
- Task (project management)
- Value (mathematics)
- Psychology
- Social psychology
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