preprintarXiv (Cornell University)Jul 23, 2015GREEN OA

Deep Recurrent Q-Learning for Partially Observable MDPs

The University of Texas at Austin

Indexed inarxivdatacite

Abstract

Deep Reinforcement Learning has yielded proficient controllers for complex tasks. However, these controllers have limited memory and rely on being able to perceive the complete game screen at each decision point. To address these shortcomings, this article investigates the effects of adding recurrency to a Deep Q-Network (DQN) by replacing the first post-convolutional fully-connected layer with a recurrent LSTM. The resulting \textit{Deep Recurrent Q-Network} (DRQN), although capable of seeing only a single frame at each timestep, successfully integrates information through time and replicates DQN's performance on standard Atari games and partially observed equivalents featuring flickering game screens.…

Citation impact

687
total citations
FWCI
Percentile
References
11
Citations per year

Authors

2

Topics & keywords

Keywords
  • Computer science
  • Observability
  • Reinforcement learning
  • Frame (networking)
  • Artificial intelligence
  • Function (biology)
  • Deep learning
  • Point (geometry)
UN Sustainable Development Goals
  • Peace, Justice and strong institutions
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