Abstract
Deformation transfer applies the deformation exhibited by a source triangle mesh onto a different target triangle mesh. Our approach is general and does not require the source and target to share the same number of vertices or triangles, or to have identical connectivity. The user builds a correspondence map between the triangles of the source and those of the target by specifying a small set of vertex markers. Deformation transfer computes the set of transformations induced by the deformation of the source mesh, maps the transformations through the correspondence from the source to the target, and solves an optimization problem to consistently apply the transformations to the target shape. The resulting…
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Authors
2Topics & keywords
Topics
Keywords
- Polygon mesh
- Retargeting
- Vertex (graph theory)
- Triangle mesh
- Computer science
- T-vertices
- Deformation (meteorology)
- Computer animation
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