articleStrokeMay 28, 2010Closed access

Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation

Western University · St. Michael's Hospital · +7 more institutions

PubMed
Indexed incrossrefpubmed

Abstract

Methods

In this pilot, randomized, single-blinded clinical trial with 2 parallel groups involving stroke patients within 2 months, we compared the feasibility, safety, and efficacy of virtual reality using the Nintendo Wii gaming system (VRWii) versus recreational therapy (playing cards, bingo, or "Jenga") among those receiving standard rehabilitation to evaluate arm motor improvement. The primary feasibility outcome was the total time receiving the intervention. The primary safety outcome was the proportion of patients experiencing intervention-related adverse events during the study period. Efficacy, a secondary outcome measure, was evaluated with the Wolf Motor Function Test, Box and Block Test, and Stroke Impact Scale at 4 weeks after intervention.

Results

Overall, 22 of 110 (20%) of screened patients were randomized. The mean age (range) was 61.3 (41 to 83) years. Two participants dropped out after a training session. The interventions were successfully delivered in 9 of 10 participants in the VRWii and 8 of 10 in the recreational therapy arm. The mean total session time was 388 minutes in the recreational therapy group compared with 364 minutes in the VRWii group (P=0.75). There were no serious adverse events in any group. Relative to the recreational therapy group, participants in the VRWii arm had a significant improvement in mean motor function of 7 seconds (Wolf Motor Function Test, 7.4 seconds; 95% CI, -14.5, -0.2) after adjustment for age, baseline functional status (Wolf Motor Function Test), and stroke severity.

Citation impact

716
total citations
FWCI
55.24
Percentile
100%
References
35
Citations per year

Authors

9

Topics & keywords

Keywords
  • Medicine
  • Physical therapy
  • Rehabilitation
  • Stroke (engine)
  • Randomized controlled trial
  • Adverse effect
  • Physical medicine and rehabilitation
  • Hemiparesis
UN Sustainable Development Goals
  • Good health and well-being
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Funding