From Tree House to Barracks
University of Illinois Urbana-Champaign · Palo Alto Research Center · +1 more institution
Abstract
A representative sample of players of a popular massively multiplayer online game (World of Warcraft) was interviewed to map out the social dynamics of guilds. An initial survey and network mapping of players and guilds helped form a baseline. Next, the resulting interview transcripts were reviewed to explore player behaviors, attitudes, and opinions; the meanings they make; the social capital they derive; and the networks they form and to develop a typology of players and guilds. In keeping with current Internet research findings, players were found to use the game to extend real-life relationships, meet new people, form relationships of varying strength, and also use others merely as a backdrop. The key…
Citation impact
- FWCI
- 84.14
- Percentile
- 100%
- References
- 54
Authors
6Topics & keywords
- Typology
- Moderation
- The Internet
- Sample (material)
- Dynamics (music)
- Social capital
- Key (lock)
- Social psychology