articleJan 1, 2003Closed access
Particle-Based Fluid Simulation for Interactive Applications
MMMatthias MüllerDCDavid CharyparMGMarkus Gross
Abstract
Realistically animated fluids can add substantial realism to interactive applications such as virtual surgery simulators or computer games. In this paper we propose an interactive method based on Smoothed Particle Hydrodynamics (SPH) to simulate fluids with free surfaces. The method is an extension of the SPH-based technique by Desbrun to animate highly deformable bodies. We gear the method towards fluid simulation by deriving the force density fields directly from the Navier-Stokes equation and by adding a term to model surface tension effects. In contrast to Eulerian grid-based approaches, the particle-based approach makes mass conservation equations and convection terms dispensable which reduces the…
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Authors
3- MMMatthias MüllerCorresponding
- DCDavid Charypar
- MGMarkus Gross
Topics & keywords
Topics
Keywords
- Smoothed-particle hydrodynamics
- Computer science
- Animation
- Surface tension
- Computer graphics (images)
- Eulerian path
- Grid
- Surface (topology)
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