articleComputer Graphics ForumDec 1, 2006Closed access

Physically Based Deformable Models in Computer Graphics

Technische Universität Berlin · ETH Zurich · +1 more institution

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Abstract

Abstract Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich have been addressed, thereby making these models interesting and useful for both offline and real‐time applications, such as motion pictures and video games. In this paper, we present the most significant contributions of the past decade, which produce such impressive and perceivably realistic animations and simulations: finite element/difference/volume methods, mass‐spring systems, mesh‐free methods, coupled particle systems and reduced deformable models‐based on modal analysis. For completeness, we also make a connection to the simulation…

Citation impact

750
total citations
FWCI
61.19
Percentile
100%
References
199
Citations per year

Authors

5

Topics & keywords

Keywords
  • Computer science
  • Computer graphics
  • Animation
  • Computer graphics (images)
  • Discretization
  • Crowd simulation
  • Interactive skeleton-driven simulation
  • Computer animation
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