Learning human activities and object affordances from RGB-D videos
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Abstract
Understanding human activities and object affordances are two very important skills, especially for personal robots which operate in human environments. In this work, we consider the problem of extracting a descriptive labeling of the sequence of sub-activities being performed by a human, and more importantly, of their interactions with the objects in the form of associated affordances. Given a RGB-D video, we jointly model the human activities and object affordances as a Markov random field where the nodes represent objects and sub-activities, and the edges represent the relationships between object affordances, their relations with sub-activities, and their evolution over time. We formulate the learning…
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699
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Authors
3Topics & keywords
Topics
Keywords
- Affordance
- Object (grammar)
- Computer science
- Artificial intelligence
- Conditional random field
- Support vector machine
- RGB color model
- Robot
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