Gamifying learning experiences: Practical implications and outcomes
ADAdrián Domínguez‐DíazJSJoseba Saenz-de-NavarreteLDLuis de‐MarcosLFLuis Fernández SanzCPCarmen Pagés
Indexed incrossref
Abstract
No abstract available for this paper.
Citation impact
1,953
total citations
- FWCI
- 133.63
- Percentile
- 100%
- References
- 45
Citations per year
Authors
6Topics & keywords
Topics
Keywords
- Plug-in
- Class (philosophy)
- Game based learning
- Computer science
- Mathematics education
- Psychology
- Human–computer interaction
- Artificial intelligence
UN Sustainable Development Goals
- Quality Education
No related works found for this paper.