articleJournal of Artificial Intelligence ResearchJun 14, 2013DIAMOND OA

The Arcade Learning Environment: An Evaluation Platform for General Agents

MGM. G. BellemareYNY. NaddafJVJ. VenessMBM. Bowling
Indexed inarxivcrossrefdoaj

Abstract

In this article we introduce the Arcade Learning Environment (ALE): both a challenge problem and a platform and methodology for evaluating the development of general, domain-independent AI technology. ALE provides an interface to hundreds of Atari 2600 game environments, each one different, interesting, and designed to be a challenge for human players. ALE presents significant research challenges for reinforcement learning, model learning, model-based planning, imitation learning, transfer learning, and intrinsic motivation. Most importantly, it provides a rigorous testbed for evaluating and comparing approaches to these problems. We illustrate the promise of ALE by developing and benchmarking…

Citation impact

1,054
total citations
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16.31
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100%
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29
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Authors

4
  • MG
    M. G. BellemareCorresponding
  • YN
    Y. Naddaf
  • JV
    J. Veness
  • MB
    M. Bowling

Topics & keywords

Keywords
  • Testbed
  • Benchmarking
  • Reinforcement learning
  • Benchmark (surveying)
  • Imitation
  • Interface (matter)
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