Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.
Iowa State University · Keio University · +3 more institutions
Abstract
Meta-analytic procedures were used to test the effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, empathy/desensitization, and prosocial behavior. Unique features of this meta-analytic review include (a) more restrictive methodological quality inclusion criteria than in past meta-analyses; (b) cross-cultural comparisons; (c) longitudinal studies for all outcomes except physiological arousal; (d) conservative statistical controls; (e) multiple moderator analyses; and (f) sensitivity analyses. Social-cognitive models and cultural differences between Japan and Western countries were used to generate theory-based predictions. Meta-analyses yielded…
Citation impact
- FWCI
- 125.76
- Percentile
- 100%
- References
- 81
Authors
8Topics & keywords
- Prosocial behavior
- Psychology
- Empathy
- Moderation
- Aggression
- Meta-analysis
- Affect (linguistics)
- Arousal
- Reduced inequalities