YASARA View—molecular graphics for all devices—from smartphones to workstations
Radboud University Nijmegen · Radboud University Medical Center
Abstract
SUMMARY: Today's graphics processing units (GPUs) compose the scene from individual triangles. As about 320 triangles are needed to approximate a single sphere-an atom-in a convincing way, visualizing larger proteins with atomic details requires tens of millions of triangles, far too many for smooth interactive frame rates. We describe a new approach to solve this 'molecular graphics problem', which shares the work between GPU and multiple CPU cores, generates high-quality results with perfectly round spheres, shadows and ambient lighting and requires only OpenGL 1.0 functionality, without any pixel shader Z-buffer access (a feature which is missing in most mobile devices). AVAILABILITY AND IMPLEMENTATION:…
Citation impact
- FWCI
- 22.62
- Percentile
- 100%
- References
- 5
Authors
2Topics & keywords
- Computer science
- Computer graphics (images)
- Shader
- OpenGL
- Workstation
- Graphics
- Rendering (computer graphics)
- Visualization