Our Princess Is in Another Castle
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Abstract
Do video games show demonstrable relationships to academic achievement gains when used to support the K-12 curriculum? In a review of literature, we identified 300+ articles whose descriptions related to video games and academic achievement. We found some evidence for the effects of video games on language learning, history, and physical education (specifically exergames), but little support for the academic value of video games in science and math. We summarize the trends for each subject area and supply recommendations for the nascent field of video games research. Many educationally interesting games exist, yet evidence for their impact on student achievement is slim. We recommend separating simulations…
Citation impact
726
total citations
- FWCI
- 61.07
- Percentile
- 100%
- References
- 74
Citations per year
Authors
9Topics & keywords
Topics
Keywords
- Situated
- Video game
- Context (archaeology)
- Mathematics education
- Curriculum
- Value (mathematics)
- Psychology
- Academic achievement
UN Sustainable Development Goals
- Quality Education
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