The Interplay of Beauty, Goodness, and Usability in Interactive Products
Technical University of Darmstadt
Indexed incrossref
Abstract
Two studies considered the interplay between user-perceived usability (i.e., pragmatic attributes), hedonic attributes (e.g., stimulation, identification), goodness (i.e., satisfaction), and beauty of 4 different MP3-player skins. As long as beauty and goodness stress the subjective valuation of a product, both were related to each other. However, the nature of goodness and beauty was found to differ. Goodness depended on both perceived usability and hedonic attributes. Especially after using the skins, perceived usability became a strong determinant of goodness. In contrast, beauty largely depended on identification; a hedonic attribute group, which captures the product’s ability to communicate important…
Citation impact
1,057
total citations
- FWCI
- 46.64
- Percentile
- 100%
- References
- 57
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Authors
1Topics & keywords
Topics
Keywords
- Beauty
- Usability
- Goodness of fit
- Product (mathematics)
- Psychology
- Perception
- Computer science
- Human–computer interaction
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