articleOct 1, 2012Closed access
MuJoCo: A physics engine for model-based control
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Abstract
We describe a new physics engine tailored to model-based control. Multi-joint dynamics are represented in generalized coordinates and computed via recursive algorithms. Contact responses are computed via efficient new algorithms we have developed, based on the modern velocity-stepping approach which avoids the difficulties with spring-dampers. Models are specified using either a high-level C++ API or an intuitive XML file format. A built-in compiler transforms the user model into an optimized data structure used for runtime computation. The engine can compute both forward and inverse dynamics. The latter are well-defined even in the presence of contacts and equality constraints. The model can include tendon…
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Authors
3Topics & keywords
Topics
Keywords
- Physics engine
- Compiler
- Computer science
- Inverse dynamics
- Computation
- Actuator
- Executable
- Damper
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