reviewStrokeApr 8, 2011Closed access

Virtual Reality in Stroke Rehabilitation

St. Michael's Hospital · Centre for Interdisciplinary Research in Rehabilitation · +1 more institution

PubMed
Indexed incrossrefpubmed

Abstract

Methods

We searched Medline, EMBASE, and Cochrane literature from 1966 to July 2010 with the terms "stroke," "virtual reality," and "upper arm/extremity." We evaluated the effect of VR on motor function improvement after stroke.

Results

From the 35 studies identified, 12 met the inclusion/exclusion criteria totaling 195 participants. Among them, there were 5 randomized clinical trials and 7 observational studies with a pre-/postintervention design. Interventions were delivered within 4 to 6 weeks in 9 of the studies and within 2 to 3 weeks in the remaining 3. Eleven of 12 studies showed a significant benefit toward VR for the selected outcomes. In the pooled analysis of all 5 randomized controlled trials, the effect of VR on motor impairment (Fugl-Meyer) was OR=4.89 (95% CI, 1.31 to 18.3). No significant difference was observed for Box and Block Test or motor function. Among observational studies, there was a 14.7% (95% CI, 8.7%-23.6%) improvement in motor impairment and a 20.1% (95% CI, 11.0%-33.8%) improvement in motor function after VR.

Citation impact

623
total citations
FWCI
44.23
Percentile
100%
References
60
Citations per year

Authors

2

Topics & keywords

Keywords
  • Medicine
  • Neurorehabilitation
  • Observational study
  • Stroke (engine)
  • Rehabilitation
  • Virtual reality
  • Physical medicine and rehabilitation
  • Randomized controlled trial
UN Sustainable Development Goals
  • Reduced inequalities
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