Learning by Design: Good Video Games as Learning Machines
University of Wisconsin–Madison
Indexed incrossref
Abstract
This article asks how good video and computer game designers manage to get new players to learn long, complex and difficult games. The short answer is that designers of good games have hit on excellent methods for getting people to learn and to enjoy learning. The longer answer is more complex. Integral to this answer are the good principles of learning built into successful games. The author discusses 13 such principles under the headings of ‘Empowered Learners’, ‘Problem Solving’ and ‘Understanding’ and concludes that the main impediment to implementing these principles in formal education is cost. This, however, is not only (or even so much) monetary cost. It is, importantly, the cost of changing minds…
Citation impact
822
total citations
- FWCI
- 13.82
- Percentile
- 100%
- References
- 27
Citations per year
Authors
1Topics & keywords
Topics
Keywords
- Computer science
- Game mechanics
- Turns, rounds and time-keeping systems in games
- Multimedia
- Game design
- Video game design
- Human–computer interaction
- Mathematics education
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