The Proteus Effect: The Effect of Transformed Self-Representation on Behavior
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Abstract
Virtual environments, such as online games and web-based chat rooms, increasingly allow us to alter our digital self-representations dramatically and easily. But as we change our self-representations, do our self-representations change our behavior in turn? In 2 experimental studies, we explore the hypothesis that an individual’s behavior conforms to their digital self-representation independent of how others perceive them—a process we term the Proteus Effect. In the first study, participants assigned to more attractive avatars in immersive virtual environments were more intimate with confederates in a self-disclosure and interpersonal distance task than participants assigned to less attractive avatars. In our…
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2Topics & keywords
Topics
Keywords
- Psychology
- Task (project management)
- Interpersonal communication
- Social psychology
- Computer-mediated communication
- Negotiation
- Representation (politics)
- Human–computer interaction
UN Sustainable Development Goals
- Reduced inequalities
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