articleJan 1, 2005GOLD OA

Fundamental Components of the Gameplay Experience: Analysing Immersion

Tampere University

Indexed incrossref

Abstract

This paper presents a gameplay experience model, assesses its potential as a tool for research and presents some directions for future work. The presented model was born from observations among game-playing children and their non-player parents, which directed us to have a closer look at the complex nature of gameplay experience. Our research led into a heuristic gameplay experience model that identifies some of the key components and processes that are relevant in the experience of gameplay, with a particular focus on immersion. The model includes three components: sensory, challenge-based and imaginative immersion (SCI-model). The classification was assessed with self-evaluation questionnaires filled in by…

Citation impact

780
total citations
FWCI
13.82
Percentile
100%
References
30
Citations per year

Authors

2

Topics & keywords

Keywords
  • Immersion (mathematics)
  • Human–computer interaction
  • Computer science
  • Multimedia
  • Mathematics
UN Sustainable Development Goals
  • Quality Education
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